El portal de los estudios de comunicación desde 2001

Edición en español

Edició en català Edição en português

Novedades editoriales

Movie making as critical pedagogy: Conscientization through visual storytelling

Autor: WALKER, Grady

Editorial: Palgrave Macmillan

Categoría: Expresiones audiovisuales

Enlace: https://iamcr.org/publications/members-books/walker-2018?fbclid=IwAR2KyOK5X_vV2AqU1t1yoZf8h8C7eULNZcq9rnCeXJTsHGmBbsuKyIi1gK4

 

 

Can the stories people tell influence the way they see the world? This book seeks to address that question through a study of the viability of movie making as a critical pedagogy activity. Positioned at the intersection of education and communication for social change, it explores the relationship between the generation of subjective knowledge through storytelling and analysis, and systemic change.

Central to the book is a case study from Nepal. By using video as the action element and analytical material of coursework, youth participants generated a new critical awareness, engendered by themes arising from group discussion. Through the analysis of these themes participants initiated an emergence known as conscientization. Led by two critical educators, participants used the production, screening, and analysis of their own movies to propel the course, or praxis, forward.

This book seeks to inform the practice of critical pedagogy both practically and theoretically, and also offers a contribution to the fields of participatory action-research and communication for social change.




También te puede interesar...

  Dimensões Transmídia
Fernando Irigaray, Vicente Gosciola e Teresa Piñero-Otero (Orgs.)

La multiplicación de contenidos transmedia, y de análisis en torno este fenómeno, han propiciado su expansión más allá de la industria del entretenimiento, conquistando nuevos territorios. Pese a que [...]

  Interactivity, Game Creation, Design, Learning, and Innovation
Brooks, Anthony, Brooks, Eva, Sylla, Cristina (Eds.)

This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI [...]

  Comics and Stuff
JENKINS, Henry

Considers how comics display our everyday stuff—junk drawers, bookshelves, attics—as a way into understanding how we represent ourselves now For most of their history, comics were widely [...]